>From: "Tim Dugger" <[EMAIL PROTECTED]>
>Have you ever tried to get any work done in a committee? It is the
>only known creature to have many heads and no brain.....
Tim, we have, and do. :) Part of the good bits are that no one is "just a
committee member." Everyone has a job to do (Maggie, for example, manages
the list, and I make sure Dunandralis all fits together.)
>One method is to have a consensus, meaning that everybody has
>to agree to any changes, which will become increasingly difficult as
>more people join. As you will never get a large group to fully agree
>to anything. If you limit the number of people, then you are going
>against the spirit of your proposal.
Have you ever tried to work in a democracy? Even *TWO* creative people can
clash if they're developing the same thing. Having more than that increases
the problem. Plus, we'd be victim to spur-of-the-moment, pack reflex, and
newbies.
>Yet another option, since this will be occuring on a mail list of
>some sort is the "moderator rules" method. This means that while
>folks can submit ideas, the list moderator has final say, and can
>actually kick folks off the list for being disruptive (or for any reason
>they want). A mild dictatorship at best.
That's rather like how it works now.
*anyone* can write something. That "something" usually starts as a
discussion, and if good (most of the ideas have been) it goes to a "formal"
discussion, where I then hack it into place with the rest of Dunandralis
("no, you can't have laser guns!"). After that, it heads on down the line
to editing, encoding, and then onto the web.
>Another option is to create the world itself (the map/general
>outlines) and then let folks volunteer to develop certain
>areas/cultures/etc... while following certain guidelines about power
>level, politics with other nations, etc..... Again, this is not truly
>open as you are placing restrictions upon them and what they can
>do.......
We've tried that, but places tend to fragment, die off, and screw the
continuity.
>Sorry to disagree, but it isn't open in any manner, no matter how
>look at it.
1: *please* be nice to Maggie. :)
2: Dunandralis is as open a d20 product as "Elric" will be. Or the TSR
worlds, for that matter.
>In all the possible options I could see (and there are
>more options and variations of options that I have not seen or
>listed), it is not open in any manner because *somebody else
>always has control* over the work of somebody else. The most that
>this could be considered to be is a "Collaborative Development
>Environment". Perhaps you should work on creating a specific set
>of rules (for development) designed to work around this concept.
That's the idea.
(Korath's idea is a great one, btw. I think I'll send a message to
Dunanralis-l right away with that one...)
DM
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