Morbus Iff wrote:

> "Open source software works because not everyone in the world can 
> code  software; you still, in the end, have raw consumers. But an open 
> source  game system is different, because anyone who can read and 
> write can now  design their own game system based off the core rules. 
> And that dilutes the  product. And that's not good." 

Sheesh.

Open Source software works because there is a way to have value added on 
to it--service plans, support, or extra propritetary software.  The fact 
that it's "open" isn't nearly as important to the *financial* side of 
things as the face that it's *free* is.

Open Gaming, on the other hand, has this in the license--you don't pay 
for the right to use the rules.  You pay for the right to own a copy of 
all the cool non-open parts therein... at the very least, the cool 
formatting and art.

Every company that makes a d20 product, from Wizards of the Coast to 
Team Frog, realizes this.  The d20 trademark license is *designed* on 
the concept of added value--in the case of d20, the added value of just 
the "d20" name itself. 


Also, "the product" of Dungeons and Dragons or Sword Sorcery cannot be 
diluted--their name isn't going anywhere, and can't be used.  If 
something says "D&D" on it, it's been run through the profesional 
Wizards of the Coast team.  If something is made by Sword & Sorcery, 
it's been made by that proven team.

One more point--*everyone* who plays an RPG runs their own MUD.  It's 
called a RPG campaign, and it's got no more to do with the basic rules 
than a piece of software has to do with its operating system.  You can 
use the most popular one, or you can convert to something else 
entierly--and your thing (software or campaign) can remain pretty much 
the same.


DM

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