At 04:00 PM 3/31/2001 -0800, Neal Rogers wrote: >reasonable, however. The D20 license says that any >D20 product must have 5% Open Content. Dumping in a >bunch of stat blocks that are useless to another >developer is a way to achieve this 5% without giving >anything up, I guess? Why would you think that? The stat block is only useful if it has a name attached? I would say the name is the _least_ useful part of the stat block. A well playtested monster is of far more value, it saves you the work of developing and balancing one yourself. Reinventing the wheel, so to speak. Assign any name to it you like. -Damian ------------- For more information, please link to www.opengamingfoundation.org
- [Open_Gaming] Product Identity question Neal Rogers
- Re: [Open_Gaming] Product Identity question Rogers Cadenhead
- RE: [Open_Gaming] Product Identity question Brad Thompson
- Re: [Open_Gaming] Product Identity question Korath
- Re: [Open_Gaming] Product Identity question Ryan Rogers
- Re: [Open_Gaming] Product Identity question Neal Rogers
- Re: [Open_Gaming] Product Identity question Damian Smart
- Re: [Open_Gaming] Product Identity question Alec A. Burkhardt
- Re: [Open_Gaming] Product Identity question Clark Peterson
- Re: [Open_Gaming] Product Identity question Clark Peterson
- Re: [Open_Gaming] Product Identity question Justin Bacon
- Re: [Open_Gaming] Product Identity question Faustus von Goethe
- Re: [Open_Gaming] Product Identity question Faustus von Goethe
