Ryan Dancey,

When do you think you'll have software clauses added to the SRD?  I'm
interested in creating modules for NeverWinterNights, whenever it is
released.  Basically, I'm looking for a time frame (2, 4, 6, 12 months, ?)
for the software part to be officially released.  I have to plan for my
vacation from real work to do this project.

Thanks,

Kyle Rode
[EMAIL PROTECTED]

----- Original Message -----
From: "Ryan S. Dancey" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, April 16, 2001 12:36 PM
Subject: Re: [Ogf-l] Why is there an OGF?


> > "The OGF exists because..."
> > Not what it does but why it became a reality at all.
>
> Oh, that's easy.
>
> TRPGs are a tiny, tiny busines at WotC, being run by a guy known for
jumping
> off cliffs and hoping to invent wings on the way down (i.e., me.)  It
exists
> because I did it and nobody with any authority told me to stop.  Nobody
told
> me to stop because in general, the experiment is viewed as benign
regardless
> of outcome.
>
> One day, I went to the NSI page, and registered the OGF domain names.
Then
> a few weeks later, I bought a computer with my own money, installed Red
Hat
> Linux on it, put a few basic HTML pages on that computer, and hooked it up
> in the server room of an ISP I happen to have an ownership interest in.
> Viola!  www.opengamingfoundation.org, sans WotC oversight or control.
>
> > From all indications it
> > came into being for business reasons (primarily) as supported by
> > WOTC.
>
> I believe in doing well by doing good.  As I've said before, my analysis
> indicated that this was a time when doing something really great for the
> community in general was a good strategic business fit for WotC's
commercial
> interests.
>
> > Most of the discussion here revolves around WOTC and the SRD
>
> We're still waiting for John Nephew's Open Game version of On the Edge...
:)
>
> > The logic is true but is the statement?
>
> Ask Chris Pramas.  His entire creation (the city of Freeport), presented
in
> the three d20 modules he's released is Open Game Content.
>
> > but it begs the question:  if this is true why isn't everything WOTC
puts
> > out for D&D open?
>
> Because D&D is the 1 in a 1,000,000 property that actually generated
> multi-million dollar brand equity.
>
> The brand of D&D is more valuable than the game of D&D.
>
> > "How can you sell someone a toolbox that they are expected to use to
> create
> > content, but then expect to enforce a restriction on the distribution of
> > that content?"
> >
> > That's just it...WHY are you giving them the toolbox (or should we say
> > development kit)?
>
> Because the original designers in this industry didn't see any other way
to
> do what they wanted to do with the products they wanted to publish.  And
> once the genie is out of the bottle, it's damn hard to stuff him back in.
> Especially 25 years later.
>
> >  The original idea was that Joe gamer went home and made
> > games for his group...no threat...no need for legal documents.
>
> Judge's Guild started publishing within one year of D&D's widespread
> commercial avaialabiilty.  Your utopia lasted less than 11 months.
>
> > "Example:  The 'net is >FULL< of documents and sites where people who
had
> > no problems whatsoever using content from various D&D books as the basis
> > for their work attempt to assert a draconian re-distribution authority
for
> > the derivative work."
> >
> > But you don't need an OGF, OGL and SRD to stop plagiarism or copyright
> > infringement
>
> You misunderstand.  I don't want to stop people from creating that
content.
> I want them to be FORCED to provide the same set of rights they receive
from
> us to anyone to whom they distribute derivative material based on our
work.
> In other words, I want to make sure that people can't take stuff WotC paid
> to develop, add a few bells and whistles, then start claiming that >OTHER
> PEOPLE< can't do the same thing to those bells and whistles.  You should
> allow others to do unto you what you have done unto others.
>
> Ryan
>
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