> From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]]On Behalf Of Tim Dugger > Sent: Wednesday, January 16, 2002 4:05 AM > To: [EMAIL PROTECTED] > Subject: Re: [Ogf-l] If Thoughts Could Kill - Illithid reference > violation? > > This would seem to indicate that creatures/beings that advance by > class would be at least partly humaniod, and they have some sort > of culture as well. (for you cannot advance by class unless you > have the intelligence to create some sort of culture)
I'm sorry, but this entire line of reasoning is rationalization, pure and simple. "Advances by class" and "humanoid" do not mean the same thing, in any way, shape, or form. No number of examples will prove that, because that's classic "all swans are white" reasoning. "Advances by class" and "humanoid" define two sets of creatures that may happen to overlap quite a bit, but they're not the same. Do golems advance by class? Do zombies? Skeletons? "Advances by class" has no visual representation. It's a game mechanic. "Humanoid" IS a visual representation, expressed verbally. Consider also the GMG suggestions for monsters as PCs. While that text does strongly ENCOURAGE humanoid monsters, it doesn't rule out others. Now I'm on the road and don't have my books, so I may be misremembering; but I thought it said that if a PC plays a non-humanoid monster, that PC should still advance by class. Martin L. Shoemaker Martin L. Shoemaker Consulting, Software Design and UML Training [EMAIL PROTECTED] http://www.MartinLShoemaker.com http://www.UMLBootCamp.com _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l
