Brad Thompson wrote: >And of course there is nothing wrong with using one's imagination to come up >with something new. > There is something wrong with an adventure desinger requiring that. Any game product I pick up should say what it's required to be used with--and to the greatest extent possible, it should be self-contained. I hate obsucre adventures that give no reference as to what the abberations *look* like; it really kills the adventure when your DM has to stop and look up what the new fangled monster looks like.
DM _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l
