>But the problem is that the monsters in the MM are actually a 
>'world' of creatures and it is likely that WoTC wants to continue to 
>control that world.  In other words it would be like asking them to 
>open up Forgotten realms to allow people to write FR adventures. 
>Plus, if you are writing an adventure you don't need culture, 
>descriptions, etc..  All you need is a stat block since you are 
>assuming ownership of the core rules.

unless, of course, you want the creatures to behave the same way from 
one scenario to another.  if the *only* thing that is consistent 
about a monster featured in two different scenarios is the stat 
block, i think it rather defeats the point of there being any 
consistency--why not just make up a new stat block, too?

and, IMHO, it undermines the point of RPing.  for me, the part that 
needs to be consistent is what the characters see--much of which is 
wrapped up in the descriptions that are currently not being released. 
i only care slightly if the part that the game mechanics see remains 
consistent.  (because there's a human arbitrator to provide 
"fairness" and, more importantly, fun; if the game were algorithm- 
(i.e., computer-) moderated, then i'd care if the game-mechanical 
elements weren't rigorously consistent.

-- 
woodelf                <*>
[EMAIL PROTECTED]
http://webpages.charter.net/woodelph/

If any religion is right, maybe they all have to be right.  Maybe God
doesn't care how you say your prayers, just as long as you say them.
--Sinclair
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