----- Original Message ----- From: "woodelf" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, January 15, 2002 7:54 PM Subject: RE: [Ogf-l] If Thoughts Could Kill - Illithid reference violation?
> >But the problem is that the monsters in the MM are actually a > >'world' of creatures and it is likely that WoTC wants to continue to > >control that world. In other words it would be like asking them to > >open up Forgotten realms to allow people to write FR adventures. > >Plus, if you are writing an adventure you don't need culture, > >descriptions, etc.. All you need is a stat block since you are > >assuming ownership of the core rules. > > unless, of course, you want the creatures to behave the same way from > one scenario to another. if the *only* thing that is consistent > about a monster featured in two different scenarios is the stat > block, i think it rather defeats the point of there being any > consistency--why not just make up a new stat block, too? > > and, IMHO, it undermines the point of RPing. for me, the part that > needs to be consistent is what the characters see--much of which is > wrapped up in the descriptions that are currently not being released. > i only care slightly if the part that the game mechanics see remains > consistent. (because there's a human arbitrator to provide > "fairness" and, more importantly, fun; if the game were algorithm- > (i.e., computer-) moderated, then i'd care if the game-mechanical > elements weren't rigorously consistent. > There are some solutions to this. Construct some new intellectual property and open the story-lines, descriptions, and cultural background. All story and plot elements, plus names and descriptions from the Second World Campaign Sourcebook will be released as open content. Steven Palmer Peterson www.Second-World-Simulations.com _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l
