----- Original Message -----
From: "woodelf" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, January 15, 2002 7:54 PM
Subject: RE: [Ogf-l] If Thoughts Could Kill - Illithid reference violation?


> >But the problem is that the monsters in the MM are actually a
> >'world' of creatures and it is likely that WoTC wants to continue to
> >control that world.  In other words it would be like asking them to
> >open up Forgotten realms to allow people to write FR adventures.
> >Plus, if you are writing an adventure you don't need culture,
> >descriptions, etc..  All you need is a stat block since you are
> >assuming ownership of the core rules.
>
> unless, of course, you want the creatures to behave the same way from
> one scenario to another.  if the *only* thing that is consistent
> about a monster featured in two different scenarios is the stat
> block, i think it rather defeats the point of there being any
> consistency--why not just make up a new stat block, too?
>
> and, IMHO, it undermines the point of RPing.  for me, the part that
> needs to be consistent is what the characters see--much of which is
> wrapped up in the descriptions that are currently not being released.
> i only care slightly if the part that the game mechanics see remains
> consistent.  (because there's a human arbitrator to provide
> "fairness" and, more importantly, fun; if the game were algorithm-
> (i.e., computer-) moderated, then i'd care if the game-mechanical
> elements weren't rigorously consistent.
>

There are some solutions to this. Construct some new intellectual property
and open the story-lines, descriptions, and cultural background. All story
and plot elements, plus names and descriptions from the Second World
Campaign Sourcebook will be released as open content.

Steven Palmer Peterson
www.Second-World-Simulations.com

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