That's a big part of it.  Also non-disclosure agreements.

Faust

>From: Michael Cortez <[EMAIL PROTECTED]>
> >> > I think
> >> > the kicker for me was when Faustus emailed me that he had a huge
> >> > library of Open Game Content in editable format available,
> >> but that
> >> > he couldn't share that *open* content for legal and other
> >> reasons.
> >>
> >> I'd be curious as to what he thinks those might be.  Either
> >> the content
> >> is Open, or it is not Open.  There is no 3rd condition.
> >>
>
>I can't speak for Faust, but I'm also in the position where I've got quite 
>a
>bit of scanned OGC that I'm not sharing, because of vague or difficult to
>apply OGC indications.
>
>As it sits on my hard drive, I've got a 1000 or more pages worth of what I
>believe to be OGC, scanned from various books.  But if I've 
>miss-interpreted
>a OGC indication, or accidentally let slip one sentence of PI into those
>documents, and I then share those documents to others, who then publish 
>that
>PI as OGC, I'm afraid that I've just put myself into the firing line of any
>potential future lawsuits.
>
>So instead it sits, locked in a "vault" until such a time as I create a
>product, at which point I'll make a 2nd, 3rd, 4th pass over each piece, of
>what I think is OGC, that I've used in my product to make sure that it is 
>IN
>FACT OGC.  If I'm still "unsure" I'll contact original publishers, check
>with lawyers, etc, etc, etc.
>
>--
>Mike
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