[EMAIL PROTECTED] wrote:

> In a message dated 1/16/02 12:52:32 PM Pacific Standard Time, 
> [EMAIL PROTECTED] writes:
> 
> << This is almost as bad tasting as the Alf telethon I was forced to watch 
> last
> month. >>
> 
>   Why? Why is this product any worse than, say, GURPS WWII, which allows 
> players to roleplay soldiers fighting against the Nazis, or worse than RECON, 
> which allows players to roleplay soldiers fighting against the North 
> Vietnamese or Viet Cong, or Dungeons & Dragons, which allows players to 
> roleplay adventurers fighting against the evil orc hordes, or Sengoku, which 
> allows players to roleplay samurai fighting against the enemy samurai clans, 
> or Traveller, which allows players to roleplay adventurers fighting against 
> the "evil alien empires," or any other product with a similar premise?
> 

Because the war's not over yet. What happens when you're halfway through 
having the PC hunts Osama in Somalia, and he turns up in Uzbekistan? 
Further, the potential for new terrorist acts to occur in the real world 
during the timeline of a fictional campaign may impose some serious 
psychological issues on the PCs. If a team of PCs manages to, in the 
game, stop a fictional terrorist attack, only to have a real one occur 
the next morning, I'd find the fictional victory to be more than a 
little soured. One reason RPGs are popular is because they allow us to 
strike back at evils which are impossible to confront in the real world; 
having the reality of our individual helplessness thrust back at us 
makes the game much less appealing. (This means the White Wolf crowd 
should love it, but it's too combat-intensive for them...)

In a World War II game, for example, you can rest secure in the 
knowledge the Nazis ultimately lose, even if the plot of the game is "If 
we don't intercept that messenger, the Nazis will win!" You can play 
with history easily. Playing with current events is much more difficult. 
  Either your game quickly deviates from reality, losing the appeal of 
playing a "real world" game, or you have two GMs -- you, and the world, 
and the world is going to trump your plot every time.

That said, many people have said the waning days of the Afghan phase of 
this war did indeed resemble a D&D game -- a lone madamn, surrounded by 
an army of fanatical cultists, holed up in a trap-laden mountain 
fortress, with a small elite team sent to get him out. But the reality 
was that a horde of dragons simply breathed on the fortress day in and 
day out, the elite team just counted the bodies afterwards, and the evil 
wizard escaped out the back door.


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