> From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]]On Behalf Of Robert Baxter > Sent: Monday, January 21, 2002 6:07 PM > To: [EMAIL PROTECTED] > Subject: [Ogf-l] Working with Product Identity > > I've been mulling over the possible quandaries I might have with my > Etherlords d20 site, and using Nival PI without treading the fine line of > inadvertently releasing non-OGL material.
Query: Nival? I don't understand the term. > I am going to combat this in three ways. > > 1. encapsulate open content in a format that sits along with descriptive > text that uses the PI. This will either be as a sidebar or as content > highlighted to physically seperate it as distinct from the descriptive PI > elements. Then there's really no reason to declare anything as PI. There are three kinds of content in an OGL work: Open Game Content, which is clearly delineated and licensed for anyone to use under the OGL; regular content, which is not licensed for use under the OGL; and Product Identity, which is material which is NOT licensed for use under the OGL, even if it happens to appear within a section that is otherwise marked as Open Game Content. If the terms will never appear within the open content, there is no need to declare them PI (and some interesting legal theory that says they CANNOT be PI, because the license only has meaning within the open game sections -- did I get close that time, Alec?). Martin L. Shoemaker Martin L. Shoemaker Consulting, Software Design and UML Training [EMAIL PROTECTED] http://www.MartinLShoemaker.com http://www.UMLBootCamp.com _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l
