Fudge is a commercial product supported by three print publishers and 
a software developer, and there are several dozen Web sites 
supporting the game. That's more successful than 90 percent of the 
roleplaying games that have been produced, and more successful than 
any other complete RPG released under an open or semi-open license. 
How is it a failure?

Commercial success isn't the only measurement under which a project 
like Creative Commons can succeed. It also can be difficult in some 
cases to measure the commercial benefit of open licensing. The 
commercial benefit that open gaming can bring Hasbro is pretty clear, 
but other cost/benefit relationships aren't as simple. 

For example, Userland Software, the inventor of XML-RPC, didn't make 
any money on the protocol because the company released it under an 
open license. However, Userland's making money now because the 
widespread adoption of XML-RPC enables a lot of interaction 
functionality between its products and others that have adopted the 
standard. It's much easier to migrate to Userland's software today 
because of its foresight in inventing XML-RPC.

The reason I like Lessig's effort, and one of the reasons I like open 
gaming, is that it creates a new area in which owners of intellectual 
property can interact with each other, encouraging the creation of 
new work that's of mutual benefit.

Without open licensing, we're left with the status quo, where 
companies are filling the pockets of legislators to lock down 
copyrights indefinitely.
-- 
Rogers Cadenhead, [EMAIL PROTECTED] on 02/12/2002
http://www.cadenhead.org


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