>> I guess the next question becomes how does a utility 
>> "resolve the success or
>> failure of those inputs..."?
>> 

OK, perhaps I wasn't clear -- and example would help.

When you role up your stats, you roll 3d6 -- essentially generate a random
number between 3 and 18.

No matter what number is generated, you have not "technically" succeeded or
failed -- yet, the player rolling up the character will generally feel that
they have failed if they roll a 3, and will generally feel that they have
succeeded by rolling an 18.

Yes there is no "success or failure" here, not by standard definitions, but
there are perceived shades of success or failure.  For example, clearly 18
is a success, and 15-17 would probably also be considered successes -- but
what about a 11 or 12?

These is where things get ugly.  Because, generally the act of rolls dice
(generating a random number) is not considered a "game" -- yet there are
plenty of "dice games" out there.


The other point, which you are not addressing -- is the fact that if we find
a way of doing it, a WotC representative has already stated they are likely
to change the License & Guide to prevent it.

--
Mike
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