My one concern is this. We have gotten in the habit of creating developmental tools that concist of canonical lists of "open game elements" (feats/features/etc) for our designers / authors. Such things as a spreadsheet listing all of the feats and class features, with keys for appropriate uses and prerequisits. This is a tremendous advantage as it vastly simplifies creating new and interesting "supra-game elements" (character classes/ NPCS / creatures) Because we put a great deal of work on these in at the very beginning, these tools have become invaluable to our authors.
In the past, adding one of these game elements from an open source meant adding the "copyright notice" from that work into the SEC. 15 of our products' OGL. The developmental list of "MONSTER SPECIAL ABILITIES" is currently rather short, consisting of material from the SRD + two or three other sources. Placing these into SEC 15 has not really resulting in much additions to our SEC 15. With the system you are proposing, however - should we want to include your material in our developmental archives for our authors to use, we would have to put literally dozens and possibly HUNDREDS of new entries into our section 15. Evewn just using more than a couple of creatures from this book could result in some real recordkeeping headaches... Or am I missing something. How many different authors/sources are we talking about here? Faust >From: Clark Peterson <[EMAIL PROTECTED]> > >I think Martin is trying to make this way more >complicated than it is. I want to find a way to do >this easier than how I proposed it. Not more >difficult. But of course, I dont expect to constrain >the discussion to only my agenda. :) _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx _______________________________________________ Ogf-l mailing list [EMAIL PROTECTED] http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l
