C'mon Ryan, clearly D&D in all its incarnations is derivative of PFRPG, as
is most fantasy literature, fantasy art, and any thoughts one might have of
a fantastic nature. We all owe such a debt of gratitude to Palladium for
opening our minds to such a wonderful world.

Wil Upchurch
Fantasy Flight Games
----- Original Message -----
From: Ryan S. Dancey <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, August 20, 2002 12:02 PM
Subject: RE: [Ogf-l] Non-d20 Inspiration


> > "Actually I can support it as I've been told by nameless people
> > who use to work for Hasbro that they have copies of all of our
> > products sitting on a shelf in their production offices and
> > that they are referred to often."
>
> I can't speak for anyone in R&D, but I can state that I carried a copy of
Palladium Fantsy RPG to virtually every Open Gaming meeting I had at WotC.
When someone started in on the value of our unique IP and how nobody in
gaming had anything like D&D, I would slide the book across the table and
ask them what they thought about it.  Since PFRPG and D&D are essentially
fraternal twins, it was always funny to watch as the eyes widened.  PFRPG is
a perfect example of the idea that "games can't be copyright"; it stripped
D&D down to the basic (non-copyrightable) fundamentals and then rebuilt it
from scratch to create a wholly new work.
>
> It's also an example of the power of Open Gaming.  PFRPG (and essentially
all 3rd party D&D 'clones') are all "not quite" compatible with D&D.  Due to
the way they're designed, and the very real copyright issues that do exist
with RPG products, they represent iterations of the same core ideas rather
than branches on a connected tree of mechanical compatibility.  Open Gaming
solves that problem by permitting direct compatibility at a level visible
and usable by players - the terms, arrangements, templates, and actual
proper nouns of the game system itself.
>
> On the other hand, I would be astonished to learn that anyone in WotC's R&
D department had anything more than a passing familiarity with Palladium's
products.  They're all outside the demographic Palladium targets, and if
they wanted to have a half-dragon, demonic ninja assassin in a game, they'd
just design it themselves.
>
> Ryan
> _______________________________________________
> Ogf-l mailing list
> [EMAIL PROTECTED]
> http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l

_______________________________________________
Ogf-l mailing list
[EMAIL PROTECTED]
http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l

Reply via email to