> "Actually I can support it as I've been told by nameless people
> who use to work for Hasbro that they have copies of all of our
> products sitting on a shelf in their production offices and
> that they are referred to often."

I can't speak for anyone in R&D, but I can state that I carried a copy of Palladium 
Fantsy RPG to virtually every Open Gaming meeting I had at WotC.  When someone started 
in on the value of our unique IP and how nobody in gaming had anything like D&D, I 
would slide the book across the table and ask them what they thought about it.  Since 
PFRPG and D&D are essentially fraternal twins, it was always funny to watch as the 
eyes widened.  PFRPG is a perfect example of the idea that "games can't be copyright"; 
it stripped D&D down to the basic (non-copyrightable) fundamentals and then rebuilt it 
from scratch to create a wholly new work.

It's also an example of the power of Open Gaming.  PFRPG (and essentially all 3rd 
party D&D 'clones') are all "not quite" compatible with D&D.  Due to the way they're 
designed, and the very real copyright issues that do exist with RPG products, they 
represent iterations of the same core ideas rather than branches on a connected tree 
of mechanical compatibility.  Open Gaming solves that problem by permitting direct 
compatibility at a level visible and usable by players - the terms, arrangements, 
templates, and actual proper nouns of the game system itself.

On the other hand, I would be astonished to learn that anyone in WotC's R&D department 
had anything more than a passing familiarity with Palladium's products.  They're all 
outside the demographic Palladium targets, and if they wanted to have a half-dragon, 
demonic ninja assassin in a game, they'd just design it themselves.

Ryan
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