Joe Mucchiello wrote:
Technically there is no requirement that you clearly mark your PI.Er, no. Product Identity is two kinds of special content the OGL allows, and they exist because OGC is open and PI can never overlap.
Aside from that, there is no PI outside of OGC. PI is a term defined in the OGL. The OGL tells you how to work with OGC. PI is a subtype of OGC that is CLOSED. Once you understand the zen of this you will be on your way to enlightenment, grasshopper.
PI exists to catch errors. It's also a convenient way to lockdown unique and descriptive (but uncopyrightable) materials.
PI is OGC. It can ride in the OGC box with the rest of the OGC. The catch is that just because something is in an OGC does not mean it is OPEN. (See above about the there being no requirement that PI be clear.)Er, no. Substitute "covered text" for OGC and, maybe...
But all Open Gaming Content, by definition, is open. PI isn't OGC--it's a marker for exceptions that would be difficult, complex, or confusing to describe otherwise.
Suppose I declare MNM as PI. I can then create MNM's Deadly Spell and declare my entire work OGC. You, as a user of my OGC cannot use "MNM" in your work because I've declared it PI. You could duplicate the spell text though with a different name and use it in your work.Yep.
You (not me, your reader) could also put a PI license to get some goodwill, like SSS did with R&R.
This does not work unless the other words in the paragraph are allowed to be PI. Only proper nouns, themes and plots are allowed to be PI. You cannot declare the How to Use This Book section of your book as PI unless you are claiming that such a section is a plot or theme.Er, no...
For the most part, unless it's a game mechanic or otherwise OGC, you can declare it PI.
DM
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