> From: Clark Peterson [mailto:[EMAIL PROTECTED] 

> > Even in a
> > "cottage industry", Customer service and support are
> > still the # 1 things that drive new sales.

> That just is not true.

In a marketspace comprised of numerous competitive networks, the larger,
more valuable networks have an intrinsic advantage vs. the competition.

>Within< one of those networks (i.e., D20) though, the network
externality is negated - all competitors share the network as a common
resource.  Within the network, we should be able to differentiate
product offerings along classic economic lines.

In general, there are three things that a product can offer to a
consumer:

1)  Lowest cost

2)  Highest utility

3)  Best support

It is possible that a product could combine two or even all three of
these features, though studies have shown that doing so is hard to
maintain consistently over time.

Right now, we have a number of companies who are competing for the
"Highest Utility" market (some who are succeeding and some who are not.)
We have a handful who are competing on the issue of "Lowest Cost" -
although many of those are people who think they're competing on
Utility.

The only non-WotC company who has actively tried to compete on the basis
of "Best Support" is Paradigm Concepts, who have created an entire
RPGA-sanctioned Living Campaign around their core brand "Arcanus".   AEG
is also spinning up similar efforts for Spycraft and L5R, but neither
have moved front-and-center as >the< definitive difference in the
products vs. the competition.

Ryan
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