I am still opposed to context-independent pointers, but if we insist on
going this route they should come from glX (context-independent state)
rather than gl (context-dependent state).
-- Michael
At 07:06 PM 10/13/99 -0600, you wrote:
>I've made a few updates to this spec with respect to the last of the
>discussion.
>
>This spec and related ones are at http://www.mesa3d.org/misc/
>
>The major change reflects the decision that glGetProcAddressEXT returns
>a context-independent pointer. I also changed the Errors section
>(calling glGetProcAddress between glBegin/glEnd is illegal but may not
>generate an error).
>
>I believe the only outstanding issue is whether glGetProcAddressEXT
>is indeed the right function name. The alternative is to use
>glXGetProcAddressEXT to return pointers to core GL functions in
>addition to GLX functions.
>
>I'm in favor of the former (having glGetProcAddressEXT).
>
>-Brian