On Wed, 13 Oct 1999, Brian Paul wrote:

> I believe the only outstanding issue is whether glGetProcAddressEXT
> is indeed the right function name.  The alternative is to use
> glXGetProcAddressEXT to return pointers to core GL functions in
> addition to GLX functions.
> 
> I'm in favor of the former (having glGetProcAddressEXT).
 
I vote with you on this one.  It reduces the amount of #ifdef
hacking when you move to a non-X-based OpenGL. (We could fondly
hope that Microsoft would support glGetProcAddressEXT, so the
only time you'd need wglGetProcAddress would be when querying
wgl functions)

Steve Baker                (817)619-2657 (Vox/Vox-Mail)
Raytheon Systems Inc.      (817)619-2466 (Fax)
Work: [EMAIL PROTECTED]      http://www.hti.com
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