Brian Paul wrote:
>
> I believe the only outstanding issue is whether glGetProcAddressEXT
> is indeed the right function name.  The alternative is to use
> glXGetProcAddressEXT to return pointers to core GL functions in
> addition to GLX functions.
> 
> I'm in favor of the former (having glGetProcAddressEXT).

Could you give some rationale for why you favor this Brian?

I can see both sides of the argument (i.e. glGet... makes for the
possibility of fewer #ifdef's, but on the other hand, it breaks the
current OpenGL paradigm of gl* calls being noops if a valid context
isn't bound).

I guess I'd favor the glXGetProcAddressEXT variety, just for symmetry
with the rest of the API.

Cheers!
-- 
Brett Johnson <[EMAIL PROTECTED]>
Workstation Systems Lab
Hewlett-Packard Company

"Politicians, like diapers, should be changed regularly,
 and for the same reason."

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