On Fri, 24 Mar 2000, Brian Paul wrote:

> I'm with you, Michael.  Have gl.h include glext.h.
 
Nooooo!!!!

> I believe all that's left is Steve's concerns about bringing apps to
> Linux, recompiling, and dying because of libGL.so not containing some
> extension functions.
>
> To address that Steve, if you know of some extensions for which this
> might happen, let me know what they are and I'll put stubs for those
> functions in libGL.so ASAP.  I suspect this list would include some SGI
> extensions which Mesa never implemented.  This should help minimize
> problems.
 
Well, you could conceivably add the set of SGI extensions that I
personally use - but that's not fair to all the other people who I'm
batting for.

Of the members of this group, I may be the only one who doesn't develop
OpenGL implementations or work for a big games house or something.

It looks like I'm the one who speaks for the the bulk of non-commercial
Linux programmers out there.

Putting just the extensions I personally need into just the one
libGL.so that I happen to use would solve MY needs - but that's
hardly fair to the people I'm speaking for.

Steve Baker                      (817)619-2657 (Vox/Vox-Mail)
L3Com/Link Simulation & Training (817)619-2466 (Fax)
Work: [EMAIL PROTECTED]            http://www.hti.com
Home: [EMAIL PROTECTED]       http://web2.airmail.net/sjbaker1

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