On Mon, 27 Mar 2000, Ralph Giles wrote:

> > ALso, it's perfectly possible to have an OpenGL that doesn't use X (although
> > it would have a hard time meeting our ABI). There have been Mesa's that use
> > libSVGA for example.  If there is a canonical place for OpenGL, there is no
> > special reason to fixate on just one of the things it happens to link to.
> 
> There's a distiction here, in that the utah-glx and DRI libGL.so
> specifically calls into the X server, and is intended to be distributed as
> part of it. On linux the X libs are traditionally in /usr/X11R6/lib/ and
> so it made sense to me to put libGL there.
 
That perhaps makes sense from the point of view of you (the OpenGL implementor),
but from the perspective of the people using OpenGL, they really don't care
whether it works through DRI/X/whatever - things should be catagorized according
to what they do - not how they work internally.

Steve Baker                      (817)619-2657 (Vox/Vox-Mail)
L3Com/Link Simulation & Training (817)619-2466 (Fax)
Work: [EMAIL PROTECTED]            http://www.hti.com
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