Ballot:
I vote _YES on vote #1.
I vote __C_ on vote #2.
Allen Akin
Rationale available offline, if needed.
No big deal if the vote goes to option A for #2; I think that would
work, too.
If B or C carries the day, we ought to be explicit about whether gl.h
does
#include "glext.h"
or
#include <GL/glext.h>
I'm inclined toward the latter. Helps protect against proliferation
of glext.h files, with associated risk of version skew.
Allen
- [oglbase-discuss] VOTE: glext.h/preprocessor handling Jon Leech
- Re: [oglbase-discuss] VOTE: glext.h/preprocessor hand... Jon Leech
- Re: [oglbase-discuss] VOTE: glext.h/preprocessor hand... Stuart Anderson
- Re: [oglbase-discuss] VOTE: glext.h/preprocessor hand... Brian Paul
- Re: [oglbase-discuss] VOTE: glext.h/preprocessor hand... Brian Paul
- Re: [oglbase-discuss] VOTE: glext.h/preprocessor hand... akin
- Re: [oglbase-discuss] VOTE: glext.h/preprocessor hand... Stephen J Baker
- Re: [oglbase-discuss] VOTE: glext.h/preprocessor hand... dave
- Re: [oglbase-discuss] VOTE: glext.h/preprocessor hand... Brett Johnson
- Re: [oglbase-discuss] VOTE: glext.h/preprocessor hand... Leath Muller
- Re: [oglbase-discuss] VOTE: glext.h/preprocessor hand... Thomas Roell
- Re: [oglbase-discuss] VOTE: glext.h/preprocessor ... Jon Trulson
- Re: [oglbase-discuss] VOTE: glext.h/preproces... Thomas Roell
- RE: [oglbase-discuss] VOTE: glext.h/preprocessor hand... Mark Kilgard
- RE: [oglbase-discuss] VOTE: glext.h/preprocessor hand... Michael Gold
