On Mon, May 08, 2000 at 10:17:57AM -0500, Stephen J Baker wrote:

> * Carry on debating because I must have either A or C.

Dear God, are you insane man? My small bit of input (I don't consider
myself smart enough to actually vote):

- It is trivial for me to fix things for recompilation--in that
respect, the Most Correct solution is best, not the Most Preserving.
- However, the above must work within the constraints of "The ABI
shall never break". As a binary application vendor with users that
recompile  their system libraries, this is very important.

And, as an aside:

- The weird discussion the other day about some glext structure with
pointers sounded very hokey. For my last two projects, C++ classes
encapsulated the GL pointers, with additional logic for tracking state
changes, etc. Ie, I'm doing the work anyway. If nothing else, Bernd
has said he would contribute the qgl-style interface the Quake games
have used, but we both agree this should be contrib-style work,
nothing codified by the ABI. Keep things clear and focused.

Regards,

m.

-- 
Programmer             "Ha ha." "Ha ha." "What are you laughing at?"
Loki Software                      "Just the horror of being alive."
http://lokigames.com/~briareos/                   - Tony Millionaire

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