> > It is a tad involved, but GLUT goes through careful contortions
> > to be able to include the <GL/gl.h> without including
> > <windows.h>.
> >
> > Should a similar scheme be used for <GL/glext.h>?
> >
> > Ultimately, what'd I'd like is a <GL/gl.h> and <GL/glu.h>
> > for Win32 that doesn't require including <windows.h>.  It is
> > not all that hard, though it is unlikely that Microsoft would
> > distribute such a file.  It might be nice though to have
> > a <GL/gl.h> and <GL/glu.h> suitable for Win32 compilation
> > that doesn't require <windows.h> namespace pollution.
>
> I guess someone who knows the ins&outs of Windows programming
> should see that gl.h and glext.h has the right code.  I'm (happily)
> clueless in that area.
>
> -Brian


I will have a look next weekend.  This week I am traveling and would not
have time
to concentrate on it.

Suhaib

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