-snip- > This coming from someone who limited the script buffer to 256kb? What > you're talking about is loading the entire RPG into memory. If not, > then you're not gaining anything by reading directly from the RPG > except disk space, and losing the ability to muck with the lumps on > the fly.
I think this would be a Good Thing(TM), with memory not at a premium anymore. The main thing is that lumps could be manipulated as raw data structures. > No, not at all. It's very much compiled. > Ahhh... > VB.NET != Visual Basic. VB6 uses ActiveX files, but VB.NET uses .NET > assemblies. Wholly different concepts, implementations, and uses. > You are very correct. VB.NET requires .NET, which makes it inherently suck. VB6 was based on the QB language family rather than some subset of C# and VB6 like VB.NET is. It's also a lot closer to hardware and lets you do ... interesting things. > > As I've said before, FreeBasic is C with a different syntax. > I see. > Hmm, wonder why? That said, FB is actively working towards supporting > C++'s name-mangling and whatnot, for binary compatability with > existing APIs (What is an ABI? I'm not a C++ coder, so I may be > missing something) > ABI - Application Binary (or Binding) Interface. Basically. All C++ apps have to speak the same ABI to use eachother. Think basically like different versions of msvbvm??.dll or msvcrt??.dll. > -- > Mike Caron > Final Fantasy Q > http://finalfantasyq.com > _______________________________________________ > ohrrpgce mailing list > [email protected] > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > -- Keith Gable Lead Programmer / Project Leader The Ignition Project <http://www.ignition-project.com/> [Ask me how you can get a free Gmail account - Now with Google Chat!] _______________________________________________ ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
