-snip-
> This coming from someone who limited the script buffer to 256kb? What
> you're talking about is loading the entire RPG into memory. If not,
> then you're not gaining anything by reading directly from the RPG
> except disk space, and losing the ability to muck with the lumps on
> the fly.

I think this would be a Good Thing(TM), with memory not at a premium
anymore. The main thing is that lumps could be manipulated as raw data
structures.


> No, not at all. It's very much compiled.
>

Ahhh...


> VB.NET != Visual Basic. VB6 uses ActiveX files, but VB.NET uses .NET
> assemblies. Wholly different concepts, implementations, and uses.
>

You are very correct. VB.NET requires .NET, which makes it inherently
suck. VB6 was based on the QB language family rather than some subset
of C# and VB6 like VB.NET is. It's also a lot closer to hardware and
lets you do ... interesting things.

>
> As I've said before, FreeBasic is C with a different syntax.
>

I see.

> Hmm, wonder why? That said, FB is actively working towards supporting
> C++'s name-mangling and whatnot, for binary compatability with
> existing APIs (What is an ABI? I'm not a C++ coder, so I may be
> missing something)
>

ABI - Application Binary (or Binding) Interface.

Basically. All C++ apps have to speak the same ABI to use eachother.
Think basically like different versions of msvbvm??.dll or
msvcrt??.dll.

> --
> Mike Caron
> Final Fantasy Q
> http://finalfantasyq.com
> _______________________________________________
> ohrrpgce mailing list
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> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>


-- 
Keith Gable
Lead Programmer / Project Leader
The Ignition Project <http://www.ignition-project.com/>

[Ask me how you can get a free Gmail account - Now with Google Chat!]
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