On Tue, Apr 03, 2007 at 06:21:02PM -0500, Mike Caron wrote: > On 4/3/07, Simon Bradley <[EMAIL PROTECTED]> wrote: > > On 4/3/07, Bob the Hamster <[EMAIL PROTECTED]> wrote: > > > On Mon, Apr 02, 2007 at 02:31:23PM -0700, [EMAIL PROTECTED] wrote: > > > > pkmnfrk > > > > 2007-04-02 14:31:23 -0700 (Mon, 02 Apr 2007) > > > > 20 > > > > Adding a loop point > > > > --- > > > > U games/wander/wander.rpgdir/song5.mid > > > > > > Where is the loop point? I can't hear it on my system. > > > > > > > It'll only work on music_native, since the looping is a non-standard > > extension. (Well, semi-non-standard - I think it uses the same command > > as RPGMaker.) > > Well, totally non-standard, as there is none, but I use the most > common defacto standard of midi event 0x6F (111) as the loop point. > > I really need to figure out how to do midi on linux, maybe through > ALSA, or OSS or some other thing.
Besides timidity, I discovered one other standard Linux midi synth, which is fluidsynth. I don't think it is as widely used as timidity, but a libfluidsynth wrapper might give you more manual control Alsa has a lot of midi stuff, but that is all dedicated to midi hardware output. There is no midi software synthesizer in ALSA. (and OSS is the older and less featureful predecessor of ALSA) Besides timidity and fluidsynth, the only other one I can think of is adplug (which also happens to natively support BAM) But back to my original question, where in the song did you put the loop point-- when I listen to it, it doesn't really seem to need one. --- Bob the Hamster _______________________________________________ ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
