On 4/3/07, Mike Caron <[EMAIL PROTECTED]> wrote: > On 4/3/07, Bob the Hamster <[EMAIL PROTECTED]> wrote: > > On Tue, Apr 03, 2007 at 06:21:02PM -0500, Mike Caron wrote: > > > On 4/3/07, Simon Bradley <[EMAIL PROTECTED]> wrote: > > > > On 4/3/07, Bob the Hamster <[EMAIL PROTECTED]> wrote: > > > > > On Mon, Apr 02, 2007 at 02:31:23PM -0700, [EMAIL PROTECTED] wrote: > > > > > > pkmnfrk > > > > > > 2007-04-02 14:31:23 -0700 (Mon, 02 Apr 2007) > > > > > > 20 > > > > > > Adding a loop point > > > > > > --- > > > > > > U games/wander/wander.rpgdir/song5.mid > > > > > > > > > > Where is the loop point? I can't hear it on my system. > > > > > > > > > > > > > It'll only work on music_native, since the looping is a non-standard > > > > extension. (Well, semi-non-standard - I think it uses the same command > > > > as RPGMaker.) > > > > > > Well, totally non-standard, as there is none, but I use the most > > > common defacto standard of midi event 0x6F (111) as the loop point. > > > > > > I really need to figure out how to do midi on linux, maybe through > > > ALSA, or OSS or some other thing. > > > > Besides timidity, I discovered one other standard Linux midi synth, > > which is fluidsynth. I don't think it is as widely used as timidity, but > > a libfluidsynth wrapper might give you more manual control > > Oh? Got a link? Does it run on windows? Can it- oh, wait, google. > > > Alsa has a lot of midi stuff, but that is all dedicated to midi hardware > > output. There is no midi software synthesizer in ALSA. (and OSS is the > > older and less featureful predecessor of ALSA) > > I'm just reading about that now, and I'm a bit mystified. I can't even > find a document on OSS (its website is useless) > > > Besides timidity and fluidsynth, the only other one I can think of is > > adplug (which also happens to natively support BAM) > > Eh. Last resort. > > I think I know how I could make it work with timidity, though, by > preprocessing the midi internally to make "song.mid" and > "song-loop.mid", the former being the first loop through, and the > second being subsequent loops. This would require keeping track of > timidity, and then immediately playing the looped midi when it's done. > Complicated, but a feasible second-last resort. > > > But back to my original question, where in the song did you put the loop > > point-- when I listen to it, it doesn't really seem to need one. > > It was at 2:01:00, right after that initial "twang". I listened to it > with, and with out, and I honestly thought it sounded better without > the pause when it looped. Not a big deal either way, but, hey, it's > GPL'd :)
Oh, side note, as I was typing that, I found the FluidSynth page. I like the inital pitch, so this could be the birth of music_fluid! -- Mike Caron Final Fantasy Q http://finalfantasyq.com _______________________________________________ ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
