On 4/3/07, Bob the Hamster <[EMAIL PROTECTED]> wrote: > On Tue, Apr 03, 2007 at 06:21:02PM -0500, Mike Caron wrote: > > On 4/3/07, Simon Bradley <[EMAIL PROTECTED]> wrote: > > > On 4/3/07, Bob the Hamster <[EMAIL PROTECTED]> wrote: > > > > On Mon, Apr 02, 2007 at 02:31:23PM -0700, [EMAIL PROTECTED] wrote: > > > > > pkmnfrk > > > > > 2007-04-02 14:31:23 -0700 (Mon, 02 Apr 2007) > > > > > 20 > > > > > Adding a loop point > > > > > --- > > > > > U games/wander/wander.rpgdir/song5.mid > > > > > > > > Where is the loop point? I can't hear it on my system. > > > > > > > > > > It'll only work on music_native, since the looping is a non-standard > > > extension. (Well, semi-non-standard - I think it uses the same command > > > as RPGMaker.) > > > > Well, totally non-standard, as there is none, but I use the most > > common defacto standard of midi event 0x6F (111) as the loop point. > > > > I really need to figure out how to do midi on linux, maybe through > > ALSA, or OSS or some other thing. > > Besides timidity, I discovered one other standard Linux midi synth, > which is fluidsynth. I don't think it is as widely used as timidity, but > a libfluidsynth wrapper might give you more manual control
Oh? Got a link? Does it run on windows? Can it- oh, wait, google. > Alsa has a lot of midi stuff, but that is all dedicated to midi hardware > output. There is no midi software synthesizer in ALSA. (and OSS is the > older and less featureful predecessor of ALSA) I'm just reading about that now, and I'm a bit mystified. I can't even find a document on OSS (its website is useless) > Besides timidity and fluidsynth, the only other one I can think of is > adplug (which also happens to natively support BAM) Eh. Last resort. I think I know how I could make it work with timidity, though, by preprocessing the midi internally to make "song.mid" and "song-loop.mid", the former being the first loop through, and the second being subsequent loops. This would require keeping track of timidity, and then immediately playing the looped midi when it's done. Complicated, but a feasible second-last resort. > But back to my original question, where in the song did you put the loop > point-- when I listen to it, it doesn't really seem to need one. It was at 2:01:00, right after that initial "twang". I listened to it with, and with out, and I honestly thought it sounded better without the pause when it looped. Not a big deal either way, but, hey, it's GPL'd :) -- Mike Caron Final Fantasy Q http://finalfantasyq.com _______________________________________________ ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
