> What's wrong with NPCTAG?
James walks too fast. 

I'm serious! I manually compiled the castle script, so
that's the only one you can test. To get past the plot
boulders, you need to talk to James. But, currently,
he walks too fast; it's hard to "catch" him. I didn't
want people to get frustrated trying to talk to James
just so they could get to the castle and test a
script. So I hard-coded the start map to be map #1
(the castle).

NPC_TAG has no map 1.

-->Seth



      
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