On Mon, Feb 18, 2008 at 01:11:49AM -0800, S'orlok Reaves wrote:
> 
> > What's wrong with NPCTAG?
> James walks too fast. 
> 
> I'm serious! I manually compiled the castle script, so
> that's the only one you can test. To get past the plot
> boulders, you need to talk to James. But, currently,
> he walks too fast; it's hard to "catch" him. I didn't
> want people to get frustrated trying to talk to James
> just so they could get to the castle and test a
> script. So I hard-coded the start map to be map #1
> (the castle).
> 
> NPC_TAG has no map 1.
> 
> -->Seth

You know, the very first time I ever let a stranger play Wandering 
Hamster (someone from the CS lab at El Camino CC) about a month before 
the very first 4-map release in 1997-ish, they had a heck of a time 
catching James, and quickly wandered off to explore the other corners of 
Flanat village.

I should have take the hint then!

That was back when I still wore the hat and the blue jacket IRL, so they 
did know it was supposed to be me :)

---
James
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