On Mon, Feb 18, 2008 at 01:11:49AM -0800, S'orlok Reaves wrote: > > > What's wrong with NPCTAG? > James walks too fast. > > I'm serious! I manually compiled the castle script, so > that's the only one you can test. To get past the plot > boulders, you need to talk to James. But, currently, > he walks too fast; it's hard to "catch" him. I didn't > want people to get frustrated trying to talk to James > just so they could get to the castle and test a > script. So I hard-coded the start map to be map #1 > (the castle). > > NPC_TAG has no map 1. > > -->Seth
You know, the very first time I ever let a stranger play Wandering Hamster (someone from the CS lab at El Camino CC) about a month before the very first 4-map release in 1997-ish, they had a heck of a time catching James, and quickly wandered off to explore the other corners of Flanat village. I should have take the hint then! That was back when I still wore the hat and the blue jacket IRL, so they did know it was supposed to be me :) --- James _______________________________________________ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org