http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=639
Summary: Untargetable by heroes bug still not completely fixed?
Product: OHRRPGCE
Version: N/A
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: feature request
Priority: P5
Component: Battles
AssignedTo: [email protected]
ReportedBy: [EMAIL PROTECTED]
I've been having an issue where I've been taking advantage of invisible enemies
to do things in battle, but I've come across a situation where an enemies
untargeted by heroes AND have "die without boss" bitset on still persist in
battle even when other enemies are defeated.
I don't believe I've had had any trouble with enemies with both "Untargetable
by Heroes" and "Untargetable by Enemies" bitsets turned on, but my battle
design didn't anticipate or plan for this sort of bug, and was counting on the
boss death bitset and the untargetable by heroes bitset to allow them to die,
but it doesn't seem to be the case.
What will happen is these enemies will use attacks that have no target, and
even without "Do not chain if attack fails" bitset turned on, the attack will
not chain to another attack that does kill the enemy, and since the heroes
cannot target these enemies, they cannot be killed normally or be put into
desperation. While an attack while alone is one solution, there are instances
where they may not be alone, such as two enemies that spawn the invisible
enemies, killing one will spawn but the other killable enemy still exists, and
killing that enemy will just put another invisible enemy into the battle,
making the "Alone" attack pattern useless.
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