http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=639


Ralph Versteegen <[EMAIL PROTECTED]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |[EMAIL PROTECTED]
             Status|NEW                         |RESOLVED
         Resolution|                            |FIXED
            Summary|Untargetable by heroes bug  |Spawning enemies don't die
                   |still not completely fixed? |immediately when they should




--- Comment #1 from Ralph Versteegen <[EMAIL PROTECTED]>  2008-06-16 12:27:36 
---
Enemy death conditions were not being checked after spawning the spawn-on-death
enemy, having both the effect that it wouldn't die, and that the engine never
noticed that there were no hero-targettable enemies left.

Now enemies like that (that would die instantly) are not spawned at all. I
believe this is the correct behaviour.

Opening bug 641 for the other thing you mentioned, which I think might be a
bug.


-- 
Configure bugmail: 
http://rpg.hamsterrepublic.com/bugzilla/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.
_______________________________________________
Ohrrpgce mailing list
[email protected]
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org

Reply via email to