teeemcee 2008-06-16 12:19:21 -0700 (Mon, 16 Jun 2008) 517 Fix bug 639: now enemies that should die immediately on spawning are not created at all. I'm assuming that spawning the already-dead enemies just to immediately fade out (and give rewards) is not desired behaviour since it didn't used to work.
I still can't understand quite how the battle death code works. I had to move most of rest of it into subs before I found an alternative bugfix. Subifying gosubs while we have so many different local variables is crazy: why don't we just make them all module-level shared? --- U wip/bmod.bas U wip/bmodsubs.bas U wip/bmodsubs.bi U wip/whatsnew.txt _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
