teeemcee
2008-06-16 12:19:21 -0700 (Mon, 16 Jun 2008)
517
Fix bug 639: now enemies that should die immediately on spawning are not 
created at all. I'm assuming that spawning the already-dead enemies just to 
immediately fade out (and give rewards) is not desired behaviour since it 
didn't used to work.

I still can't understand quite how the battle death code works. I had to move 
most of rest of it into subs before I found an alternative bugfix. Subifying 
gosubs while we have so many different local variables is crazy: why don't we 
just make them all module-level shared?
---
U   wip/bmod.bas
U   wip/bmodsubs.bas
U   wip/bmodsubs.bi
U   wip/whatsnew.txt
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