On Wed, Jun 18, 2008 at 06:03:58AM +1200, Ralph Versteegen wrote: > On Wed, Jun 18, 2008 at 3:16 AM, James Paige <[EMAIL PROTECTED]> wrote: > > I took a double-take the first time I saw that too. Making already-dead > > enemies never appear would be a balance problem for some games which use > > them for rewards, or a cosmetic problem for games like WH. > > > > But in the specific case of spawned enemies that would die instantly due > > to untargetability, it is not a problem, since any battle that did that > > already would have been broken due to bug 639. So I don't forsee any > > compatability problems arising from this change. > > Die due to untargetability? This change affected all spawned > already-dead enemies, but not already-dead enemies in the formation. > But, I guess that dead enemies with high experience rewards could be > set to spawn after high level enemies.
Yeah. I do vaguely remember a conversation with one user who was using this method to break the limits on experience and gold rewards, and I wouldn't be surprised to see it used to give additional item rewards too. > (Going in another direction now) I compared the display of fading out > enemies in various versions. Back in Tirgoviste, the dying enemy fade > stops at the instant the new enemy is spawned, a few ticks after the > attack. At least as far back as Ubersetzung, the fade out doesn't > stop. This is very noticeable in the Alpha Troll boss fight, where you > now get 2 forms of the boss onscreen at once. That should be filed as > a bug. When I find time to play through to the Alpha Troll, I'll check that out. I don't currently have a save in that area. > I also checked for bug 639 in Tirgoviste. Most of it is there: > -enemies set to die without boss die immediately at the start of > battle, but 0 hp enemies don't until an attack happens > -spawned already dead enemies *aren't ever drawn*, but they give > rewards, however, the battle doesn't end when die (you need to use an > attack on a hero) > -I was actually given too much experience for spawned dead enemies! > > So, based on this, I believe that the change that needs to be made to > my fix is spawn already dead enemies, then kill them without > displaying them (Voxhumana does) immediately. Sounds good. --- James _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
