I took a double-take the first time I saw that too. Making already-dead enemies never appear would be a balance problem for some games which use them for rewards, or a cosmetic problem for games like WH.
But in the specific case of spawned enemies that would die instantly due to untargetability, it is not a problem, since any battle that did that already would have been broken due to bug 639. So I don't forsee any compatability problems arising from this change. --- James On Mon, Jun 16, 2008 at 09:22:22PM -0700, Adam Perry wrote: > Wandering Hamster used already-dead enemies. Those blue plips? I know one > of Shaede's old games also used already-dead ants to show... dead ants. > > I don't think this is an entirely unreasonable change, just one that > deserves thinking twice about. > > On Mon, Jun 16, 2008 at 1:10 PM, James Paige <[EMAIL PROTECTED]> > wrote: > > On Mon, Jun 16, 2008 at 12:19:21PM -0700, [EMAIL PROTECTED] > wrote: > > teeemcee > > 2008-06-16 12:19:21 -0700 (Mon, 16 Jun 2008) > > 517 > > Fix bug 639: now enemies that should die immediately on spawning are > not created at all. I'm assuming that spawning the already-dead enemies > just to immediately fade out (and give rewards) is not desired behaviour > since it didn't used to work. > > > > I still can't understand quite how the battle death code works. I had > to move most of rest of it into subs before I found an alternative > bugfix. Subifying gosubs while we have so many different local variables > is crazy: why don't we just make them all module-level shared? > > I think that is reasonable. With some code, subifying gosubs is a good > step towards cleaning up the code-- but I think in the case of enemy > death condition checking, the code is currently so messy, that we don't > gain much from doing that. > > death checking needs a rewrite, but not before werewaffle. > > --- > James > _______________________________________________ > Ohrrpgce mailing list > [email protected] > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > > -- > "When playing a game the goal is to win, but it is the goal that is > important, not the winning" -Reiner Knizia. > _______________________________________________ > Ohrrpgce mailing list > [email protected] > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
