http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=535





--- Comment #4 from [EMAIL PROTECTED]  2008-07-24 16:13:07 ---
Having a single command to return an item's attack seems to be a highly
inefficient hack.  And how would the game know if you meant the inbattle or
out-of-battle attack?  If this feature is ever implemented, I think it should
work as I outlined above for the command "read item".  Not only for
flexibility, but consistency counts for something too.  In a novice
programmer's mind, the similarity between "read NPC", "read global", and now
"read item" is a desirable quality for Hamsterspeak.


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