http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=535
--- Comment #4 from [EMAIL PROTECTED] 2008-07-24 16:13:07 --- Having a single command to return an item's attack seems to be a highly inefficient hack. And how would the game know if you meant the inbattle or out-of-battle attack? If this feature is ever implemented, I think it should work as I outlined above for the command "read item". Not only for flexibility, but consistency counts for something too. In a novice programmer's mind, the similarity between "read NPC", "read global", and now "read item" is a desirable quality for Hamsterspeak. -- Configure bugmail: http://rpg.hamsterrepublic.com/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
