http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=535
--- Comment #11 from Ralph Versteegen <[email protected]> 2009-07-30 05:53:52 PDT --- (In reply to comment #9) > Hey, TMC, you still have a patch for this right? I was about to start working > on implementing this when I realized that you had apparently already done all > of the work already. > > Or if you feel it falls short of being ready for checkin, could you mail me > the > patch and I'll clean it up and check it in for you? > > I'm feeling motivated about items right now, and I hate to waste motivation :) Oh! Sorry for missing this. Anyway, I wasn't close to completing the items commands. And wow, that was over a year ago! I think I have at least a dozen incomplete patchsets! Lately I've also wondered if we should add items plotscript commands at the moment anyway, instead of rewriting the item system and then adding such commands. Specifically, I think that unique items would be a great feature - such items would in effect have their own item type, created at playtime (with plotscripting). Great for cursing, blessing enchanting, naming, improving, forging, damaging... items! Item commands might be better for considering how this would work first. -- Configure bugmail: http://rpg.hamsterrepublic.com/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
