http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=643
--- Comment #5 from Bob the Hamster <[EMAIL PROTECTED]> 2008-07-24 19:37:01 --- I think the random behavior of this bug, the crashing in battle, and the backtrace implicating a music-related function all point to memory corruption. I am assuming that everybody was testing SoJ on Windows, where bug 653 would have caused memory corruption, unlike the repeatable non-random crash I was seeing when testing on Linux with array bounds checking enabled. -- Configure bugmail: http://rpg.hamsterrepublic.com/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
