http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=643





--- Comment #5 from Bob the Hamster <[EMAIL PROTECTED]>  2008-07-24 19:37:01 ---
I think the random behavior of this bug, the crashing in battle, and the
backtrace implicating a music-related function all point to memory corruption.
I am assuming that everybody was testing SoJ on Windows, where bug 653 would
have caused memory corruption, unlike the repeatable non-random crash I was
seeing when testing on Linux with array bounds checking enabled.


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