here is an easy way to reproduce the bug
copy a palette and paste it over existing palette.  The change won't happen 
till you close and reenter custom.exe, you will see the change in the editor 
but not in the palette browser.

> From: [email protected]
> Subject: Ohrrpgce Digest, Vol 56, Issue 10
> To: [email protected]
> Date: Wed, 9 Sep 2009 14:05:38 -0700
> 
> Send Ohrrpgce mailing list submissions to
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> Today's Topics:
> 
>    1. SVN: james/2832 Revert the Palette16_empty_cache() call added
>       to storepal16() in common. ([email protected])
>    2. Re: SVN: james/2832 Revert the Palette16_empty_cache()  call
>       added to storepal16() in common. (James Paige)
>    3. Re: SVN: james/2832 Revert the Palette16_empty_cache()  call
>       added to storepal16() in common. (Adam Perry)
>    4. Re: SVN: james/2832 Revert the Palette16_empty_cache()  call
>       added to storepal16() in common. (James Paige)
>    5. SVN: james/2833 Add cursor offset data for enemies,     so you
>       can make the battle targeting ([email protected])
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Wed, 09 Sep 2009 08:59:20 -0700
> From: [email protected]
> To: [email protected]
> Subject: [Ohrrpgce] SVN: james/2832 Revert the Palette16_empty_cache()
>       call    added to storepal16() in common.
> Message-ID: <1252511960.144411.30936.nullmai...@gilgamesh>
> 
> james
> 2009-09-09 08:59:19 -0700 (Wed, 09 Sep 2009)
> 186
> Revert the Palette16_empty_cache() call added to storepal16() in common.bas
> from revision 2826 because it caused palette corruption in text box borders
> after visiting the sprite editor.
> ---
> U   wip/common.bas
> 
> 
> ------------------------------
> 
> Message: 2
> Date: Wed, 9 Sep 2009 09:03:57 -0700
> From: James Paige <[email protected]>
> To: [email protected]
> Subject: Re: [Ohrrpgce] SVN: james/2832 Revert the
>       Palette16_empty_cache() call added to storepal16() in common.
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=us-ascii
> 
> On Wed, Sep 09, 2009 at 08:59:20AM -0700, [email protected] 
> wrote:
> > james
> > 2009-09-09 08:59:19 -0700 (Wed, 09 Sep 2009)
> > 186
> > Revert the Palette16_empty_cache() call added to storepal16() in common.bas
> > from revision 2826 because it caused palette corruption in text box borders
> > after visiting the sprite editor.
> 
> After reverting this faulty fix, I went searching for a correct fix-- 
> but I simply could not reproduce the bug. I couldn't find any 
> circumstance where changes to palettes were not immediately reflected 
> in the palette browser.
> 
> If anybody can reproduce this, could they please provide detailed 
> step-by-step instructions on how to do it so I can try?
> 
> ---
> James
> 
> 
> ------------------------------
> 
> Message: 3
> Date: Wed, 9 Sep 2009 09:06:28 -0700
> From: Adam Perry <[email protected]>
> To: [email protected]
> Subject: Re: [Ohrrpgce] SVN: james/2832 Revert the
>       Palette16_empty_cache() call added to storepal16() in common.
> Message-ID:
>       <[email protected]>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> On Wed, Sep 9, 2009 at 9:03 AM, James Paige <[email protected]> wrote:
> 
> > On Wed, Sep 09, 2009 at 08:59:20AM -0700, 
> > [email protected]:
> > > james
> > > 2009-09-09 08:59:19 -0700 (Wed, 09 Sep 2009)
> > > 186
> > > Revert the Palette16_empty_cache() call added to storepal16() in
> > common.bas
> > > from revision 2826 because it caused palette corruption in text box
> > borders
> > > after visiting the sprite editor.
> >
> > After reverting this faulty fix, I went searching for a correct fix--
> > but I simply could not reproduce the bug. I couldn't find any
> > circumstance where changes to palettes were not immediately reflected
> > in the palette browser.
> >
> > If anybody can reproduce this, could they please provide detailed
> > step-by-step instructions on how to do it so I can try?
> >
> >
> Here are my step-by-step instructions:
> - Change a palette.
> - Go to the palette browser.
> 
> The palette browser never ever reflected new changes for me. I thought about
> filing a bug on it, but I was certain that someone already had to have filed
> one.
> 
> 
> -- 
> "Today is victory over yourself of yesterday; tomorrow is victory over
> lesser men" -Miyamoto Musashi.
> -------------- next part --------------
> An HTML attachment was scrubbed...
> URL: 
> <http://lists.motherhamster.org/pipermail/ohrrpgce-motherhamster.org/attachments/20090909/e0d1d8b5/attachment.html>
> 
> ------------------------------
> 
> Message: 4
> Date: Wed, 9 Sep 2009 09:39:43 -0700
> From: James Paige <[email protected]>
> To: [email protected]
> Subject: Re: [Ohrrpgce] SVN: james/2832 Revert the
>       Palette16_empty_cache() call added to storepal16() in common.
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=us-ascii
> 
> On Wed, Sep 09, 2009 at 09:06:28AM -0700, Adam Perry wrote:
> >    On Wed, Sep 9, 2009 at 9:03 AM, James Paige <[email protected]>
> >    wrote:
> > 
> >      On Wed, Sep 09, 2009 at 08:59:20AM -0700, 
> > [email protected]
> >      wrote:
> >      > james
> >      > 2009-09-09 08:59:19 -0700 (Wed, 09 Sep 2009)
> >      > 186
> >      > Revert the Palette16_empty_cache() call added to storepal16() in
> >      common.bas
> >      > from revision 2826 because it caused palette corruption in text box
> >      borders
> >      > after visiting the sprite editor.
> > 
> >      After reverting this faulty fix, I went searching for a correct fix--
> >      but I simply could not reproduce the bug. I couldn't find any
> >      circumstance where changes to palettes were not immediately reflected
> >      in the palette browser.
> > 
> >      If anybody can reproduce this, could they please provide detailed
> >      step-by-step instructions on how to do it so I can try?
> > 
> >    Here are my step-by-step instructions:
> >    - Change a palette.
> >    - Go to the palette browser.
> > 
> >    The palette browser never ever reflected new changes for me. I thought
> >    about filing a bug on it, but I was certain that someone already had to
> >    have filed one.
> 
> Huh... strange...
> Could this somehow be a Windows-only bug?
> 
> ---
> James
> 
> 
> ------------------------------
> 
> Message: 5
> Date: Wed, 09 Sep 2009 10:33:23 -0700
> From: [email protected]
> To: [email protected]
> Subject: [Ohrrpgce] SVN: james/2833 Add cursor offset data for
>       enemies,        so you can make the battle targeting
> Message-ID: <1252517603.199977.31513.nullmai...@gilgamesh>
> 
> james
> 2009-09-09 10:33:23 -0700 (Wed, 09 Sep 2009)
> 277
> Add cursor offset data for enemies, so you can make the battle targeting 
> cursor
> appear in different locations for certain enemies.
> 
> Saves you from having to create an invisible "real" enemy and making the
> enemy's picture an untargetable separate enemy to get this same effect.
> ---
> U   wip/battle_udts.bi
> U   wip/bmod.bas
> U   wip/bmodsubs.bas
> U   wip/customsubs.bas
> U   wip/customsubs.bi
> U   wip/subs.bas
> U   wip/whatsnew.txt
> 
> 
> ------------------------------
> 
> _______________________________________________
> Ohrrpgce mailing list
> [email protected]
> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
> 
> 
> End of Ohrrpgce Digest, Vol 56, Issue 10
> ****************************************

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