http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=683
--- Comment #21 from Bob the Hamster <[email protected]> 2009-12-11 11:52:27 PST --- (In reply to comment #20) > Well alright, however if we do switch to gfx_sdl, then we definitely need a > release candidate. Actually it's more like the other way around: a gfx_sdl > release candidate would tell us whether to change the backend. Yeah, that is cool. I don't need to be as impatient as I am being :) Can keep myself happy with safe cleanup and low-impact feature implementation to kill time until the release candidate is greenlightable. Then our testers can give gfx_sdl a serious workout. > > Change resetgame how? > > As promised to resolve bug 777 (rather, feature request). You misread bug 777. It is not a feature request, and can be reproduced with absolutely no scripting whatsoever. > > Also, if they are breaking changes how are we going to do them in a way that > > doesn't break anything? > > By keeping the existing command ids and mapping the command names to new > commands in plotscr.hsd. > > Well, for get/setrectborder anyway. I'm pretty sure we can get away with > changing the way resetgame works, since there's currently no point using it > instead of gameover in the cases for which I want to change its behaviour. Might be better off with a new command? "start new game" or something like that? > > That sounds cool... but doesn't that mean linking in two separate backends? > > Wouldn't that be a major architectural change? But you know the backends > > better > > than I do, if you think it is reasonable, I am game. > > Would require a set of function pointers and a very small wrapper to > dynamically load gfx_directx.dll. Cool. -- Configure bugmail: http://rpg.hamsterrepublic.com/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
