http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=683
--- Comment #22 from Ralph Versteegen <[email protected]> 2009-12-12 01:15:50 PST --- (In reply to comment #21) > (In reply to comment #20) > > Well alright, however if we do switch to gfx_sdl, then we definitely need a > > release candidate. Actually it's more like the other way around: a gfx_sdl > > release candidate would tell us whether to change the backend. > > Yeah, that is cool. I don't need to be as impatient as I am being :) > Can keep myself happy with safe cleanup and low-impact feature implementation > to kill time until the release candidate is greenlightable. Then our testers > can give gfx_sdl a serious workout. > > > > Change resetgame how? > > > > As promised to resolve bug 777 (rather, feature request). > > You misread bug 777. It is not a feature request, and can be reproduced with > absolutely no scripting whatsoever. Wow, I totally missed that, twice. > > > Also, if they are breaking changes how are we going to do them in a way > > > that > > > doesn't break anything? > > > > By keeping the existing command ids and mapping the command names to new > > commands in plotscr.hsd. > > > > Well, for get/setrectborder anyway. I'm pretty sure we can get away with > > changing the way resetgame works, since there's currently no point using it > > instead of gameover in the cases for which I want to change its behaviour. > > Might be better off with a new command? "start new game" or something like > that? Well, I don't think I see the point. If we did, resetgame would be obsolete; so I think that's practically the same as adding a new command and remapping resetgame to it. resetgame is pretty recent, and it's unlikely that more than 1 or 2 people has used it. > > > That sounds cool... but doesn't that mean linking in two separate > > > backends? > > > Wouldn't that be a major architectural change? But you know the backends > > > better > > > than I do, if you think it is reasonable, I am game. > > > > Would require a set of function pointers and a very small wrapper to > > dynamically load gfx_directx.dll. > > Cool. -- Configure bugmail: http://rpg.hamsterrepublic.com/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
