On Fri, Dec 18, 2009 at 06:36:32AM +1300, Ralph Versteegen wrote:
> 2009/12/18 James Paige <[email protected]>:
> > On Thu, Dec 17, 2009 at 09:21:58AM -0800, [email protected] 
> > wrote:
> >> teeemcee
> >> 2009-12-17 09:21:58 -0800 (Thu, 17 Dec 2009)
> >> 108
> >> Replace un/loadtileset with tileset_load which is just like sprite_load. 
> >> Therefore, tilesets are now cached.
> >
> > Cool!
> >
> > I notice that loadtileset and unloadtileset remain around for custom,
> > and I guess it makes sense not to be caching tilesets there.
> >
> > ---
> > James
> 
> You mean load/unloadtilesetdata. Those are different, they are
> tileset+tileset animation, and they're next to be replaced. After I
> wake up. Truth is, I've been pretty unhappy with them ever since I
> wrote them.

Oh, right! I stand corrected.

So are there any concerns with caching tilesets in custom? I guess since 
they are freed when you exit the map editor, and they only change when 
in the tileset editor, there are no worries-- unless we ever happened to 
implement a way to jump directly to the tileset editor form a map that 
uses a given tileset.

---
James
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