On Fri, Dec 18, 2009 at 06:36:32AM +1300, Ralph Versteegen wrote: > 2009/12/18 James Paige <[email protected]>: > > On Thu, Dec 17, 2009 at 09:21:58AM -0800, [email protected] > > wrote: > >> teeemcee > >> 2009-12-17 09:21:58 -0800 (Thu, 17 Dec 2009) > >> 108 > >> Replace un/loadtileset with tileset_load which is just like sprite_load. > >> Therefore, tilesets are now cached. > > > > Cool! > > > > I notice that loadtileset and unloadtileset remain around for custom, > > and I guess it makes sense not to be caching tilesets there. > > > > --- > > James > > You mean load/unloadtilesetdata. Those are different, they are > tileset+tileset animation, and they're next to be replaced. After I > wake up. Truth is, I've been pretty unhappy with them ever since I > wrote them.
Oh, right! I stand corrected. So are there any concerns with caching tilesets in custom? I guess since they are freed when you exit the map editor, and they only change when in the tileset editor, there are no worries-- unless we ever happened to implement a way to jump directly to the tileset editor form a map that uses a given tileset. --- James _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
