http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=836

--- Comment #5 from Bob the Hamster <[email protected]>  ---
I just implemented the most basic suggestion here.

There is now a general bitset that causes battle time to pause until the
caption is finished displaying.

In deference to what TMC said in comment 4, I made this new bitset default ON
for new games (but it will default off for existing games)

I forced an early nightly build, in case anybody is eager to try this out now.
(should be done in a few minutes)

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