http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=838

--- Comment #4 from Ralph Versteegen <[email protected]>  ---
(In reply to comment #3)
> Okay, this is my 2nd screw up in not long.  It turns out that ALL of my
> stunning attacks in my game had the "cancel attack" bitset turned on!  But I
> started the game WELL before this bitset was even added.  How could this have
> happened?  Did custom automatically turn this bitset on for Stunning attacks
> when upgrading old RPG files?

Yes, it does. That "fixbit" (automatic data upgrade) was added on 14/11/2007.

> By the way, I'm sorry for causing people to look into this.  If it makes 
> anyone
> feel any better, I've spent the past hour or so trying to make a test case and
> trying ot figure out why it was behaving correctly for the test case and not
> for my game.

Don't worry, I don't think anyone else has spent any real time on it.

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