On 24 August 2010 04:39, James Paige <[email protected]> wrote: > On Mon, Aug 23, 2010 at 04:56:44AM -0700, [email protected] > wrote: >> teeemcee >> 2010-08-23 04:56:44 -0700 (Mon, 23 Aug 2010) >> 84 >> Add fuzzfactor option to edgebox and to slices and Fuzziness option in slice >> editor. >> --- > > I should add a plotscripting interface for this too... > > --- > James
We should add an option to textboxes too (which was most of the whole point of the textures) However, as soon as I actually used fuzziness in the zone editor for a fade in/out animation, I was disappointed. It animated pretty badly (since then, I've tweaked the textures for multiples of 5%). I feel like I was limiting myself too severely in the algorithm used, and there's probably some other way that is much better for dither textures (such as those ones we had in programs like MS Paintbrush back in the 256 colour era). So I'm considering investigating an alternative fuzzyrect. Then maybe we could have 'dithered' boxes and 'textured' boxes (and boxes textured with a sprite tiled repeatedly would be good too) Except I spent a ridiculous amount of time already on fuzzyrect (and ellipse - a day each) so I'd rather not do that right now. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
