On Tue, Aug 24, 2010 at 05:32:39AM +1200, Ralph Versteegen wrote: > On 24 August 2010 04:39, James Paige <[email protected]> wrote: > > On Mon, Aug 23, 2010 at 04:56:44AM -0700, [email protected] > > wrote: > >> teeemcee > >> 2010-08-23 04:56:44 -0700 (Mon, 23 Aug 2010) > >> 84 > >> Add fuzzfactor option to edgebox and to slices and Fuzziness option in > >> slice editor. > >> --- > > > > I should add a plotscripting interface for this too... > > > > --- > > James > > We should add an option to textboxes too (which was most of the whole > point of the textures) > > However, as soon as I actually used fuzziness in the zone editor for a > fade in/out animation, I was disappointed. It animated pretty badly > (since then, I've tweaked the textures for multiples of 5%). I feel > like I was limiting myself too severely in the algorithm used, and > there's probably some other way that is much better for dither > textures (such as those ones we had in programs like MS Paintbrush > back in the 256 colour era). > > So I'm considering investigating an alternative fuzzyrect. Then maybe > we could have 'dithered' boxes and 'textured' boxes (and boxes > textured with a sprite tiled repeatedly would be good too) Except I > spent a ridiculous amount of time already on fuzzyrect (and ellipse - > a day each) so I'd rather not do that right now.
I liked the fyzzyness because of the odd way it animated when you stepped through the values. I agree it makes a poor fade, but it makes a nice smokey swirl. What obstacles still stand in the way of real translucency support? --- James _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
