On Tue, Aug 24, 2010 at 05:32:39AM +1200, Ralph Versteegen wrote:
> On 24 August 2010 04:39, James Paige <[email protected]> wrote:
> > On Mon, Aug 23, 2010 at 04:56:44AM -0700, [email protected] 
> > wrote:
> >> teeemcee
> >> 2010-08-23 04:56:44 -0700 (Mon, 23 Aug 2010)
> >> 84
> >> Add fuzzfactor option to edgebox and to slices and Fuzziness option in 
> >> slice editor.
> >> ---
> >
> > I should add a plotscripting interface for this too...
> >
> > ---
> > James
> 
> We should add an option to textboxes too (which was most of the whole
> point of the textures)
> 
> However, as soon as I actually used fuzziness in the zone editor for a
> fade in/out animation, I was disappointed. It animated pretty badly
> (since then, I've tweaked the textures for multiples of 5%). I feel
> like I was limiting myself too severely in the algorithm used, and
> there's probably some other way that is much better for dither
> textures (such as those ones we had in programs like MS Paintbrush
> back in the 256 colour era).
> 
> So I'm considering investigating an alternative fuzzyrect. Then maybe
> we could have 'dithered' boxes and 'textured' boxes (and boxes
> textured with a sprite tiled repeatedly would be good too) Except I
> spent a ridiculous amount of time already on fuzzyrect (and ellipse -
> a day each) so I'd rather not do that right now.

I liked the fyzzyness because of the odd way it animated when you 
stepped through the values. I agree it makes a poor fade, but it makes a 
nice smokey swirl.

What obstacles still stand in the way of real translucency support?

---
James
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