On 24 August 2010 05:41, James Paige <[email protected]> wrote:
> On Tue, Aug 24, 2010 at 05:32:39AM +1200, Ralph Versteegen wrote:
>> On 24 August 2010 04:39, James Paige <[email protected]> wrote:
>> > On Mon, Aug 23, 2010 at 04:56:44AM -0700, [email protected] 
>> > wrote:
>> >> teeemcee
>> >> 2010-08-23 04:56:44 -0700 (Mon, 23 Aug 2010)
>> >> 84
>> >> Add fuzzfactor option to edgebox and to slices and Fuzziness option in 
>> >> slice editor.
>> >> ---
>> >
>> > I should add a plotscripting interface for this too...
>> >
>> > ---
>> > James
>>
>> We should add an option to textboxes too (which was most of the whole
>> point of the textures)
>>
>> However, as soon as I actually used fuzziness in the zone editor for a
>> fade in/out animation, I was disappointed. It animated pretty badly
>> (since then, I've tweaked the textures for multiples of 5%). I feel
>> like I was limiting myself too severely in the algorithm used, and
>> there's probably some other way that is much better for dither
>> textures (such as those ones we had in programs like MS Paintbrush
>> back in the 256 colour era).
>>
>> So I'm considering investigating an alternative fuzzyrect. Then maybe
>> we could have 'dithered' boxes and 'textured' boxes (and boxes
>> textured with a sprite tiled repeatedly would be good too) Except I
>> spent a ridiculous amount of time already on fuzzyrect (and ellipse -
>> a day each) so I'd rather not do that right now.
>
> I liked the fyzzyness because of the odd way it animated when you
> stepped through the values. I agree it makes a poor fade, but it makes a
> nice smokey swirl.
>
> What obstacles still stand in the way of real translucency support?
>
> ---
> James

The answer is still "a committee should be appointed to write a
technical report", although last week I was thinking of adding some
simple 8bit -> 32bit -> blending -> 8bit functions to see whether
halfway-decent fades could be done.
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