On Thu, Dec 30, 2010 at 04:18:38PM -0800, [email protected] wrote:
> teeemcee
> 2010-12-30 16:18:38 -0800 (Thu, 30 Dec 2010)
> 640
> Remove the nativehbits array and all the code for saving/loading it in 
> SAV/RSAV. Only the elemental bitsets were actually used (for no reason), and 
> none of it was modifiable, so saving it in save files was more of a bug than 
> a feature!

All this cleanup you are doing lately is fantastic. Kudos!

> However, I left rename_in_status in RSAV (which now corresponds to 
> gam.hero(i).rename_in_status) because I can see some point in someday 
> allowing it to be modified in-game (if you disagree, go ahead and remove it), 
> and if I remove it from RSAV, that'll be a nuisance in future. (Hint: adding 
> such a feature is trivial because all the code is already written... I just 
> don't care enough for it to add it)

I have no objection to it being there.

---
James
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