On Thu, Dec 30, 2010 at 04:18:38PM -0800, [email protected] wrote: > teeemcee > 2010-12-30 16:18:38 -0800 (Thu, 30 Dec 2010) > 640 > Remove the nativehbits array and all the code for saving/loading it in > SAV/RSAV. Only the elemental bitsets were actually used (for no reason), and > none of it was modifiable, so saving it in save files was more of a bug than > a feature!
All this cleanup you are doing lately is fantastic. Kudos! > However, I left rename_in_status in RSAV (which now corresponds to > gam.hero(i).rename_in_status) because I can see some point in someday > allowing it to be modified in-game (if you disagree, go ahead and remove it), > and if I remove it from RSAV, that'll be a nuisance in future. (Hint: adding > such a feature is trivial because all the code is already written... I just > don't care enough for it to add it) I have no objection to it being there. --- James _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
